It's rare that a prequel truly works, where a story can captivate despite the audience knowing what's coming and where the path will atomic number 82. Life Is Strange: Before The Storm is i of those exceptional stories because it draws you in on its own terms. The simply problem: You lot know it's building y'all up just to break your centre.

As nosotros know, the original Life Is Foreign is steeped in tragedy. Maxine Caulfield's estranged friend Chloe Price comes riding back into her hometown, hoping to detect her missing friend, Rachel Bister. The search brings Chloe and Max close again after years apart, but it as well illustrates a vast gulf in their life experience, which never fully closes. Max's life is defined by adept fortune and privilege. Chloe, equally seen through Before The Storm, is divers by loss.

When Episode ane starts, Chloe is forced to finagle her way into an undercover metallic concert with nothing but street smarts and her ain awkward sense of sass. She'due south not yet as sharp and hardened as the girl we meet in the original game, simply she has it in her to become stronger as life gets tough. That girl's outlook on life is everywhere in Before The Storm: the greyer, evocative, mail-rock soundtrack compared to the sunny lilt of the original game, the sneering commentary of the information in the menus. The Backtalk system—a stand-in for Life Is Strange's time travel mechanic—gives you even more command over the flow of a chat to become what y'all want. It'south a fashion to portray Chloe'due south very human strengths that sadly doesn't get implemented often plenty in the latter two episodes.

Whoever you choose to make Chloe get, coming together Rachel shifts her focus. In the original game, Rachel is to Arcadia Bay what Laura Palmer is to Twin Peaks: a bonafide popular daughter whose absence seems to mean everything to everyone, but who no one seems to actually know on a personal level. Chloe Price, nevertheless, did know her, and Before The Storm gives you the chance to find out what was so special near Rachel in Chloe's optics.

On the surface, the reply seems to be nothing. Episode 1 has Chloe and Rachel playing hooky, and trying to suss each other out, which doesn't tell you anything y'all couldn't guess on your ain. It'due south simply after Rachel catches her District Attorney male parent in a compromising act that she metaphorically bares everything, revealing she and Chloe aren't every bit different as they seem.

Before The Storm'south iii episodes are roughly ii hours each, depending on how compulsive you are almost exploring every nook and cranny. Compared to the original game, which leaned heavy on the implications of Max'south time travel, Earlier the Storm has no existent supernatural crutch to lean on to solve the world'southward problems. What few flights of fancy there are--bated from a heartwarming impromptu Shakespeare performance in Episode 2--manifest every bit occasional dream sequences, more for Chloe to sort through her own grief than to affect the world around her. The real world effectually Chloe continues to crumble, and your choices tend to fall on the side of figuring out how to sort the remains. It's choices similar figuring out how all-time to deal with beingness kicked out of schoolhouse, whether it'south worth upsetting Chloe'south mother to clap back at her trashy gun-nut stepfather, or parse out how much basic respect to give the gossip girls on Blackwell Academy's campus.

The middle of information technology all remains Chloe'due south relationship with Rachel. It's a textbook case of ii people finding someone worth clinging to, and taking information technology on skilful volition that their organized religion in each other isn't misplaced at best or going to get them killed at worst. Episode three veers ever slightly off into low-class cable-TV drama, but fifty-fifty that's played earnestly, with Chloe and Rachel'southward mistakes having tangible, believable consequences, and choosing how Chloe deals with her failings is incessantly captivating to play through.

No Caption Provided

That captivation is, of course, the problem, if you lot can call it that. Information technology's a game that so admirably and genuinely builds a relationship betwixt 2 girls who admittedly need and deserve each other; when it gets to the ugly business of reminding you where it ends, it sours and saddens every moment. You could use your choices to go on Rachel at a bit of altitude, but even that distance feels unfair, because why wouldn't both girls deserve their momentary bliss?

Nonetheless, Before The Storm's main three episodes largely play out as though the time to come isn't set in stone, allowing you to craft something resembling a momentary win for an sick-fated relationship, entertaining the notions of coping and vulnerability in ways very few games typically have time or inclination to. The bittersweet cherry on top, all the same, is contained in the game'due south Deluxe Edition, a final episode that allows you to play through Max and Chloe's last cute twenty-four hour period together before Max leaves for Seattle. It's light, whimsical, often funny, and bathed in a gentle aureate nostalgia. And again, its final moments bring truth rushing in, and it's a stab in the center.

This, apparently, is the heartbreaking joy that is Life Is Strange: the inevitability that life will exercise terrible, unexpected things to people whose presence nosotros love, and people who admittedly deserve better. Developer Deck Nine'south contribution through Before the Tempest posits that the hurting is nevertheless worth it; just to have the time at all is plenty. A storm is still coming to Arcadia Bay, and Rachel will still disappear i twenty-four hours, and it doesn't thing. Existence able to spend time with Chloe when her heart is at its lightest, and putting in the work to keep information technology going, is powerful and worthwhile.